![]() To exacerbate the matter, glitches occur more often than we’d like, sending Sonic tearing through platforms or getting caught up in the camera. Trying to navigate certain routes can often feel infuriatingly sluggish you can try to course-correct by hitting ‘ZR’ to give yourself a bit of a boost, but the game will frequently overcompensate, sending you flying off into the abyss. Sonic’s jumping has always been pretty 'floaty', for lack of a better word, but here it’s been taken to the extreme. The issues arise when the game expects you to complete any kind of precise platforming. Running around the world feels pretty good for the most part Sonic will turn fairly accurately even at high speeds, and hitting ‘ZR’ will result in an immediate speed boost that feels immensely satisfying in practice. Captured on Nintendo Switch (Docked)Īs for how Sonic controls, it’s all a bit hit-and-miss. Although the islands aren't overly big, it's still possible to get a bit lost if you haven't unlocked much of the map. Having said that, the game requires you to unlock the map bit by bit by completing minigames, opening up random sections that will eventually fill in to form a complete image. It's tempting, of course, to liken the overall approach to The Legend of Zelda: Breath of the Wild, and we've no doubt that while Sonic Team has taken inspiration from Nintendo, its own approach is a bit more restrained and you can quite easily go from one end of the map to the other in just a minute or two. The sheer size of each island is genuinely quite impressive, though it's not so large as to become overwhelming. You can more or less cheat the game into giving you infinite numbers of rings by just running around in tiny circles at any point each completed circle gives you about 15 or so rings, and there’s no limit to how many times you can do it.īefore too long, the game opens up and you're given free rein to go wherever you want. Cyloop effectively lets you run circles around objects and enemies, leaving behind a trail which, when reconnected to form a loop, will either deal damage, activate switches, or grant you a sizeable dose of rings. Once you’re on Kronos Island, the game takes you down a brief, linear path and introduces various gameplay aspects like combat and the ‘Cyloop’ ability. The story ramps up nicely towards the end, however, and the game even makes some pretty satisfying callbacks to earlier titles in the franchise. That said, it also makes for some pretty boring cutscenes: 90% of these are made up of two-way conversations between Sonic and one of his chums, with very little action in between to add some much-needed variety. The plot for Frontiers is about as bonkers as you can reasonably expect from a 3D Sonic title, but the overall tone of the game has been, well, toned down when compared to previous titles it’s a lot less bombastic and in-your-face. It turns out that Sonic’s friends are missing and it’s up to you to find and rescue them.Ĭaptured on Nintendo Switch (Handheld/Undocked) After you’re done, you’re dropped into the first of five “open-zone” locations: Kronos Island. ![]() This linear stage acts as a tutorial for Sonic’s basic moveset, but you’ll be able to revisit it later on to complete the optional objectives and gain extra items, if you wish. ![]() After some digital hocus pocus, Sonic mysteriously winds up in one of the game’s ‘Cyberspace’ levels which, surprise surprise, is based on Green Hill Zone. The game starts off with a brief introduction to our heroes Sonic, Tails, and Amy (don't worry, Knuckles shows up too). Well, after sinking over 20 hours into Sonic Frontiers on Switch and exploring everything the game has to offer, we have just two words that can adequately describe our feelings for this game: oh dear. Since the initial announcement and subsequent trailer reveals, public opinion of the blue blur’s latest outing has been all over the place, going from lingering dread to a more optimistic “hey, maybe this will actually be okay, after all”. Sonic Frontiers had a bit of a wild ride ahead of its release. ![]()
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